Castle Away
Music & Sound Design
Music & Sound Design
The Original Game Soundtrack of Rift Riff
Music & Sound Design
Music & Sound Design
For An Equal Fight
Music, Sound Design & Mix
NV01
Soundbranding
Sound Design
Audio post-production
Music for 150th anniversary
Campaign music
Campaign Sound Design
Broadcast ident
Masters of Morality
Campaign Music
Music & Sound Design
Music & Sound Design
The New Dutch Water Line
Music
Music
3D audio podcast
Music
Music & Sound Design
Theme song
Music
Music
Music & Sound Design
Music
I'm Matthijs Koster, composer and sound designer based in Haarlem. Since 2016 I've been making music and sound for film, games, advertising, podcasts and museums. From intimate ambient soundscapes to immersive 3D audio installations. I like music that makes you wonder how it got there.
Music for film, games, exhibitions and brand campaigns. From intimate ambient landscapes to full electronic arrangements.
More about meSound design for branded content, games and interactive installations. Including 3D audio and spatial sound for immersive museum productions.
More about meIn 2024, I started making music and sound design for games. Together with a Adriaan, Sim, Franz and Professional Panda we created Rift Riff which got nominated for the Dutch Game Awards 2025 in four categories (including Audio).
View Rift RiffMy studio in Amsterdam. MOST is a sound boutique for audio post and original soundtracks, run together with Ivo Witteveen.
Go to MOSTNachtvocht is an electrifying fusion of two artistic worlds, blending visuals by Pepijn Borgwat with my music to create an electronic experiment filled with unexpected twists, a journey through the night where energy literally drips from every moment.
Go to NachtvochtBeyond music production, I also have a passion for DJing. For many years, I served as an in-house DJ at Patronaat Haarlem, a role that led to the creation of my guilty pleasure DJ team: Natte Sokken.
Go to Natte Sokken